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Blue Line (2006)

NOTE: This interactive realtime 3D audiovisual landscape by Adam Nash was made in 2006, using VRML (Virtual Reality Modeling Language). VRML has long fallen out of use, so this page is using the X_ITE Javascript library to run it. Click once in the window to enable sound. Right click to get a menu. Click and drag mouse to navigate.

Blue Line examines the nature of realtime 3D space. An eternal blue line expanding infinitely, rotating through all possible dimensions. In realtime 3D space, multiple infinities are possible. As just one example of how realtime 3D space is not representative of realworld physical space, Blue Line questions contemporary tendencies to construct it as so.

In Blue Line, the viewer may freely navigate the space, but it makes no difference to the perception of the work, for the space will have its way with you. The pitch and positioning of the sounds correspond to and reinforce the position and animation of the blue line. As always, simple patterns combine to create complexity.