adam nash

  

 

NEURON CONDUCTOR
Biological neuron activity generating robot dance & music, 2017
Robot & virtual environment with artificial intelligence, 2016
CHILD IN THE WILD (fka CONVOLUTION)
PURE ABSENCE
Single player art music game, 2016
Virtual reality & motion capture art music game, 2015-16
OUT OF SPACE
DISTRIBUTED EMPIRE
Web-based crowd-sourced portrait generator, 2013-14
Responsive motion-capture audiovisual window installation, 2013
RECOGNITION
LOVE LIKE RAIN
Playable generative ambience for touch-based devices, 2012
Performative evolving environments with artificial intelligence, 2010-12
REPRODUCTION
Dynamic search-based web portraits, 2009-16
AUTOSCOPIA
Artist in residence at Ars Electronica FutureLab, 2009-10
ARS ELECTRONICA FUTURELAB
Playable audiovisual sculptures for Second Life, 2009
SEVENTEEN UNSUNG SONGS
Unsung Song #7, Multi-user digital neediness, 2007-2009
MOANING COLUMNS OF LONGING
Playable 3d audiovisual sculpture for Second Life, 2009-10
One, Another
Playble mixed-reality installation, 2008
WAYS TO WAVE
Playable 3d audiovisual sculpture for Second Life, 2008
TRACE AUREITY
Mixed reality multi-user playable audiovisual installation, 2008
BABELSWARM
Playable 3d audiovisual sculpture for Second Life, 2008
BASILICA
Playable 3d audiovisual sculpture for Second Life, 2007
A ROSE HEARD AT DUSK
Weather-responsive audiovisual sculpture for Second Life, 2007
ANEMOCHORD
Playable 3d audiovisual sculpture for Second Life, 2007
EUDEMONIA STELLATA
Playable 3D audiovisual sculpture for Second Life, 2007
INFRA ASSEMBLAGE
Playable 3d audiovisual sculpture for Second Life, 2007
ANAHATA, THE MUTE SWAN
Playable 3D audiovisual sculpture for Second Life, 2007
CANTATA PARK
Playable 3d audiovisual sculpture for Second Life, 2007
BELL GARDEN
Self playing random synthetic tintinnabulation, 2006
CARILLON
Playable digital avian campanology, 2006
BELLBIRD SQUARES
Playable aleatoric music game, 2006
ALEA
Self playing desultory consonance, 2006
PLANGENCY
Playable asperic euphony, 2006
ASPERITY
Generative kinetic audiobiosis, 2006
AUDIOKINESIS
Playable 3d audio-visual landscape, 2006
BLUE LINE
Playable 3d audio-visual landscape, 2005
PALE SHINING WINTER
Playable multi-user virtual environment & live performance, 2004
SCORCHED HAPPINESS
Playable 3d sound & colour sculptures, 2003
MEMORY PLAINS RETURNING
...everything old is knew again, 2003-2005
OLD SOULS KNEW
Random access poetry cycle, 2003
FAR SOUTH EAST OF THE SOUL
Playable digital portrait, 2002
IN3FACE