ADAM NASH ~ [ PROJECTS ] ~ BIO

ADAM NASH

~ [ PROJECTS ] ~ BIO ~

 


THE NAMING OF THINGS

small image representing the artwork, taken from within a larger image of the actual artwork that will be visible at the destination page Sound Design for Installation by Dharug elder artist Chris Tobin and artist Darrin Baker, Blacktown Arts Centre, 2024.
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MACHINE MOVEMENT LAB: ALLOYED BODIES

small image representing the artwork, taken from within a larger image of the actual artwork that will be visible at the destination page Motion-capture-based generative music for robot-human performance installation. With Machine Movement Lab, directed by artist Petra Gemeinboeck and AI scientist Rob Saunders. 2024
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ARKTET: SUBTLE TANTRA

small image representing the artwork, taken from within a larger image of the actual artwork that will be visible at the destination page Collaborative improvisational art music album, with Robert Vincs and Niko Schauble. 2023
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CELESTIAL MESSENGER

small image representing the artwork, taken from within a larger image of the actual artwork that will be visible at the destination page Generative music from within virtual environments - formal and algorithmic experiments, ambient, microdub. 2023 - ongoing
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ANTARCTICA ARTS FELLOWSHIP

small image representing the artwork, taken from within a larger image of the actual artwork that will be visible at the destination page Artist in residence, final Antarctic voyage of the icebreaker RSV Aurora Australis, with multiple artworks and exhibitions resulting. 2020~2022
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CHAOSMOS

small image representing the artwork, taken from within a larger image of the actual artwork that will be visible at the destination page Collaborative improvisational art music album, with Robert Vincs, 2021
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NEURON CONDUCTOR

small image representing the artwork, taken from within a larger image of the actual artwork that will be visible at the destination page Biological neuron activity generating robot dance & music, 2019
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EVE OF DUST

small image representing the artwork, taken from within a larger image of the actual artwork that will be visible at the destination page Robot-human generative music and dance performance, 2018
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CHILD IN THE WILD

small image representing the artwork, taken from within a larger image of the actual artwork that will be visible at the destination page Robot & virtual environment with artificial intelligence. 2016-2018
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PURE ABSENCE

small image representing the artwork, taken from within a larger image of the actual artwork that will be visible at the destination page Single player art music game, 2016
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OUT OF SPACE

small image representing the artwork, taken from within a larger image of the actual artwork that will be visible at the destination page Virtual reality & motion capture art music game, 2015-16
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MAN A

small image representing the artwork, taken from within a larger image of the actual artwork that will be visible at the destination page Music and sound design for installation by Gibson/Martelli (UK) with room scale virtual reality experience, mobile app and custom virtual reality viewer. 2015
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DISTRIBUTED EMPIRE

small image representing the artwork, taken from within a larger image of the actual artwork that will be visible at the destination page Web-based crowd-sourced portrait generator, 2013-14
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RECOGNITION

small image representing the artwork, taken from within a larger image of the actual artwork that will be visible at the destination page Responsive motion-capture audiovisual window installation, 2013
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LOVE LIKE RAIN

small image representing the artwork, taken from within a larger image of the actual artwork that will be visible at the destination page Playable generative ambience for touch-based devices, 2012
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VISITOR

small image representing the artwork, taken from within a larger image of the actual artwork that will be visible at the destination page Music and sound design for installation by Gibson/Martelli (UK) with mixed media, computer game environment and surround sound. 2011
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REPRODUCTION

small image representing the artwork, taken from within a larger image of the actual artwork that will be visible at the destination page Performative evolving environments with artificial intelligence. Developed at Ars Electronica Futurelab, Neutral Ground and Screen Space Gallery. 2010-12
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AUTOSCOPIA

small image representing the artwork, taken from within a larger image of the actual artwork that will be visible at the destination page Dynamic search-based web portraits, Web, Second Life and National Portrait Gallery of Australia. 2009
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SEVENTEEN UNSUNG SONGS

small image representing the artwork, taken from within a larger image of the actual artwork that will be visible at the destination page Playable audiovisual sculptures for Second Life, National Art Award for New Media, Queensland Gallery of Modern Art. 2009
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MOANING COLUMNS OF LONGING

small image representing the artwork, taken from within a larger image of the actual artwork that will be visible at the destination page Unsung Song #7, Multi-user digital neediness, 2007-2009
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ONE, ANOTHER

small image representing the artwork, taken from within a larger image of the actual artwork that will be visible at the destination page Playable 3d audiovisual sculpture for Second Life, 2009-10
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WAYS TO WAVE

small image representing the artwork, taken from within a larger image of the actual artwork that will be visible at the destination page Playble mixed-reality installation, 2008
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TRACE AUREITY

small image representing the artwork, taken from within a larger image of the actual artwork that will be visible at the destination page Playable 3d audiovisual sculpture for Second Life, 2008
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BABELSWARM

small image representing the artwork, taken from within a larger image of the actual artwork that will be visible at the destination page Mixed reality multi-user playable audiovisual installation, Inaugural Australia Council Multi-User Virtual Environment Artist-in-Residence Award. 2008
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BASILICA

small image representing the artwork, taken from within a larger image of the actual artwork that will be visible at the destination page Playable 3d audiovisual sculpture for Second Life, 2008
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A ROSE HEARD AT DUSK

small image representing the artwork, taken from within a larger image of the actual artwork that will be visible at the destination page Playable 3d audiovisual sculpture for Second Life, 2007
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ANEMOCHORD

small image representing the artwork, taken from within a larger image of the actual artwork that will be visible at the destination page Weather-responsive audiovisual sculpture for Second Life, 2007
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EUDEMONIA STELLATA

small image representing the artwork, taken from within a larger image of the actual artwork that will be visible at the destination page Playable 3d audiovisual sculpture for Second Life, 2007
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INFRA ASSEMBLAGE

small image representing the artwork, taken from within a larger image of the actual artwork that will be visible at the destination page Playable 3D audiovisual sculpture for Second Life, 2007
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ANAHATA, THE MUTE SWAN

small image representing the artwork, taken from within a larger image of the actual artwork that will be visible at the destination page Playable 3d audiovisual sculpture for Second Life, 2007
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CANTATA PARK

small image representing the artwork, taken from within a larger image of the actual artwork that will be visible at the destination page Playable 3D audiovisual sculpture for Second Life. With Christopher Dodds. 2007
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BELL GARDEN

small image representing the artwork, taken from within a larger image of the actual artwork that will be visible at the destination page Playable 3d audiovisual sculpture for Second Life, 2007
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SUMMERBRANCH

small image representing the artwork, taken from within a larger image of the actual artwork that will be visible at the destination page Music for installation by Gibson/Martelli (UK) with computer game environment, custom controller and surround sound system. Venice Biennale 2007
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BACK STRIKES EMPIRE

small image representing the artwork, taken from within a larger image of the actual artwork that will be visible at the destination page Music, sound design and performance for installation by Gibson/Martelli (UK) with twin channel moving image and dual stereo sound. 2006
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CARILLON

small image representing the artwork, taken from within a larger image of the actual artwork that will be visible at the destination page Self playing random synthetic tintinnabulation, 2006
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BELLBIRD SQUARES

small image representing the artwork, taken from within a larger image of the actual artwork that will be visible at the destination page Playable digital avian campanology, 2006
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ALEA

small image representing the artwork, taken from within a larger image of the actual artwork that will be visible at the destination page Playable aleatoric music game, 2006
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PLANGENCY

small image representing the artwork, taken from within a larger image of the actual artwork that will be visible at the destination page Self playing desultory consonance, 2006
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BLUE LINE

small image representing the artwork, taken from within a larger image of the actual artwork that will be visible at the destination page Playable 3d audio-visual landscape, 2006
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PALE SHINING WINTER

small image representing the artwork, taken from within a larger image of the actual artwork that will be visible at the destination page Playable 3d audio-visual landscape, 2005
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SCORCHED HAPPINESS

small image representing the artwork, taken from within a larger image of the actual artwork that will be visible at the destination page Playable multi-user virtual environment & live performance, 2004
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MEMORY PLAINS RETURNING

small image representing the artwork, taken from within a larger image of the actual artwork that will be visible at the destination page Playable 3d sound & colour sculptures, 2003
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FAR SOUTH EAST OF THE SOUL

small image representing the artwork, taken from within a larger image of the actual artwork that will be visible at the destination page Random access poetry cycle, 2003
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IN3FACE

small image representing the artwork, taken from within a larger image of the actual artwork that will be visible at the destination page Playable digital portrait, 2002
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