Sound Design for Installation by Dharug elder artist Chris Tobin and artist Darrin Baker, Blacktown Arts Centre, 2024.
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Motion-capture-based generative music for robot-human performance installation. With Machine Movement Lab, directed by artist Petra Gemeinboeck and AI scientist Rob Saunders. 2024
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Collaborative improvisational art music album, with Robert Vincs and Niko Schauble. 2023
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Generative music from within virtual environments - formal and algorithmic experiments, ambient, microdub. 2023 - ongoing
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Artist in residence, final Antarctic voyage of the icebreaker RSV Aurora Australis, with multiple artworks and exhibitions resulting. 2020~2022
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Collaborative improvisational art music album, with Robert Vincs, 2021
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Biological neuron activity generating robot dance & music, 2019
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Robot-human generative music and dance performance, 2018
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Robot & virtual environment with artificial intelligence. 2016-2018
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Single player art music game, 2016
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Virtual reality & motion capture art music game, 2015-16
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Music and sound design for installation by Gibson/Martelli (UK) with room scale virtual reality experience, mobile app and custom virtual reality viewer. 2015
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Web-based crowd-sourced portrait generator, 2013-14
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Responsive motion-capture audiovisual window installation, 2013
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Playable generative ambience for touch-based devices, 2012
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Music and sound design for installation by Gibson/Martelli (UK) with mixed media, computer game environment and surround sound. 2011
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Performative evolving environments with artificial intelligence. Developed at Ars Electronica Futurelab, Neutral Ground and Screen Space Gallery. 2010-12
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Dynamic search-based web portraits, Web, Second Life and National Portrait Gallery of Australia. 2009
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Playable audiovisual sculptures for Second Life, National Art Award for New Media, Queensland Gallery of Modern Art. 2009
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Unsung Song #7, Multi-user digital neediness, 2007-2009
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Playable 3d audiovisual sculpture for Second Life, 2009-10
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Playble mixed-reality installation, 2008
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Playable 3d audiovisual sculpture for Second Life, 2008
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Mixed reality multi-user playable audiovisual installation, Inaugural Australia Council Multi-User Virtual Environment Artist-in-Residence Award. 2008
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Playable 3d audiovisual sculpture for Second Life, 2008
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Playable 3d audiovisual sculpture for Second Life, 2007
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Weather-responsive audiovisual sculpture for Second Life, 2007
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Playable 3d audiovisual sculpture for Second Life, 2007
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Playable 3D audiovisual sculpture for Second Life, 2007
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Playable 3d audiovisual sculpture for Second Life, 2007
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Playable 3D audiovisual sculpture for Second Life. With Christopher Dodds. 2007
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Playable 3d audiovisual sculpture for Second Life, 2007
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Music for installation by Gibson/Martelli (UK) with computer game environment, custom controller and surround sound system. Venice Biennale 2007
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Music, sound design and performance for installation by Gibson/Martelli (UK) with twin channel moving image and dual stereo sound. 2006
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Self playing random synthetic tintinnabulation, 2006
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Playable digital avian campanology, 2006
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Playable aleatoric music game, 2006
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Self playing desultory consonance, 2006
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Playable 3d audio-visual landscape, 2006
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Playable 3d audio-visual landscape, 2005
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Playable multi-user virtual environment & live performance, 2004
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Playable 3d sound & colour sculptures, 2003
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Random access poetry cycle, 2003
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Playable digital portrait, 2002
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